Whitemouth Estuary is a Breakthrough map featured in Centaura. It is the sixth and final map of the Cetan Campaign.
Lore[]
Whitemouth Estuary, which leads into the Whitemouth River, was one of the lesser-known coastal areas in Cetus. This is due to the fact that it was situated between two larger cities, St. Kirk and Carran. However, the development of Goldcrest Square in the 1900s attracted more visitors to the area. The square was known for its numerous shops and restaurants. Many of the business owners and employees in Goldcrest would either live in St. Kirk or Carran, using a car or the train every day to commute to their workplace.
First Battle[]
During the Southern Corvus War, there were scarcely any defenses set up near the estuary, due to more important and larger cities being situated nearby. The river was also too shallow for any larger ships to enter through, so the threat of an invading navy was almost nonexistent. The Whitemouth region was on low alert for most of the war. However, once the Antareans had begun their invasion in 1912, the estuary became an extremely important vantage point. The Cetan army set up trench lines and defenses to the north of the river, leaving Goldcrest, which stood south of the river, undefended. The civilians in Goldcrest were evacuated to St. Kirk, which was also north of the river. The Cetans stationed at the estuary saw no action, as the Antareans had used other bridges more inland to cross the Whitemouth River.
The Antareans knew about the railroad system and wanted to preserve their structure. This included the railroad bridge. Marching through the estuary would have guaranteed the Cetans destroying the bridges to prevent the Antarean advance, and that meant the railroad would be destroyed. Without confrontation at the Estuary, the Cetans stationed there had no reason to blow up the bridges. The Whitemouth region was one of the last areas to fall under Antarean control as it was fairly unimportant compared to other places nearby.
Second Battle[]
After the complete conquest of Cetus in 1912, the Antareans seldomly used Goldcrest for anything but a coastal lookout post, knowing that the Cetan Navy was still active even after their country’s capitulation. Civilians who had worked or lived at Goldcrest were allowed to return, but they were constantly under surveillance by the Antarean soldiers. A military checkpoint/outpost was set up at the northern bank of the estuary, where the former Cetan defenses lay undamaged and were repurposed by the Antareans.
By mid 1912, the Empire of Cetus was officially defeated by the Antarean and Corvun armies. The Cetan navy, stationed on the western islands, had rarely engaged in the defense of their homeland. This deliberate choice stemmed from the flag officers' desires to preserve their numbers. Within the ranks of Cetus, the naval marines, the Exercitus Maris, dissatisfaction brewed among several units. They would not accept the prospect that they would watch their country fall into the enemy. In defiance of naval command's orders, these units mutinied and resolved to reclaim a piece of their homeland. Their chosen landing point was Whitemouth Estuary.
Gameplay[]
Whitemouth Estuary is a breakthrough map. As such, one defending team (Antares) must hold out for a certain amount of time, while the other attacking team (Cetus) must capture points to drain their points. If Cetus drains their score to zero, they secure the current sector and they proceed onto the next sector of the map. Cetus must secure all sectors of the map to win. If Antares manages to hold out at any sector, they win, and the round ends.
There are three sectors on the map, each one getting progressively harder for Cetus to secure. The first two sectors each have two capture points, alongside respective spawns for each team, while the final sector contains a single capture point, with team spawns for Cetus being the capture points in the previous sector, and Antares having their own unique spawns. Cetus starts off with 600 points in the first sector, and 300 points in the second and third sectors.
Capturing a point does not allow you to spawn there. Capturing a capture point as Antares will prevent Cetus from lowering their points, while capturing a point as Cetus will drain their points at a rate of 1 point per second. The CIS Naiad is present on this map and will periodically shell Sector 1 and 3 with Artillery support. However, allied Cetan troops can also be killed by the bombardment.
Map[]
Spawn points[]
Sector 1[]
Sector 2 and 3[]
Capture Points[]
Sector 1[]
Sector 2[]
Sector 3[]
Railway[]
Trivia[]
- It is the only map that features the Exercitus Maris.
- A train can be seen parked on a bridge on Sector 2, point B, carrying tanks and armored cars.
- The Pillbox and trenches in Point A are of Cetan origins based on the design and layout.
- The original plan for this mode was for Cetus to have limited lives but was scrapped after a community vote against it.
- The river below the bridges is shallow enough for you to run across, meaning you can flank the enemy from below.
- This is the first map to feature a Breakthrough game mode.
- The CIS Naiad used to be a decorative element before 2.0.2, but in that update, it was changed to function as artillery in order to provide support for the attacking Cetans.
- The Flame Troopers class is not present on this map.
- The chili pepper under the bridge in Sector 2 Point A is a reference to the rock band Red Hot Chili Peppers
song named "Under The Bridge".