A page for all updates to Centaura. All listed dates are measured by Eastern Standard Time (GMT-4).
V3.7.1[]
1/15/25[]
- Added grass scrim variations for Aquila helmets.
- Updated chat system to comply with Roblox legacy chat deprecation.
- Internal fixes.
V3.7.0[]
1/1/25[]
- NEW FEATURE: PERKS
- Added 20 new perks to the customization tab.
- Added additional helmet brow plate (Uparmored perk).
- Revamped customization/equipment tab.
- Added Medic uniform variants.
- Officer whistle buff now affects walk and sprint speed (+10%).
- Decreased bandage heal amount (75 -> 60HP).
V3.6.3[]
12/26/24[]
- Assist kills added. This will count toward kills, points, and XP stats.
- Officer whistle now provides 20% damage resistance and immunity to suppression effects for 10 seconds. Bayonet charge speed is also increased during the effect.
- Medic class revamped:
- Added hatchet melee for Civil Guard.
- Added more Civil Guard outfit variations.
V3.6.2[]
12/14/24[]
- REMASTERED MAP: Blackton
- Blackton now has sporadic mortar strikes.
- Revamped E/I anti-tank rifle model and animations (MissleOk).
- Revamped M1909 SMG animations (MissleOk).
V3.6.1[]
12/6/24[]
- Revamped uniforms and equipment textures!
V3.6.0[]
11/22/24[]
- Gun system improvements!
- Added suppression mechanic.
- Added bullet penetration mechanic.
- Added player movement inertia.
- Smoothened camera movements.
- Added new sabre model for Aquilan officers (Pattern 1900 Cutlass).
- New original theme (credit to aobunau).
V3.5.2[]
11/12/24[]
- Barton Model 10 ranged damage nerfed (max damage 90 at range).
- Decima Shotgun accuracy buffed, range and dropoff nerfed.
- Double Barrel Shotgun (side-by-side) and M88 Shotgun removed from Civil Guard.
- (Unmentioned) New sounds for all weapons.
11/11/24[]
- New weapons added for Civil Guard (these weapons are available in the weapon shop):
- Improved first-person gun aiming system and animation.
- A lot of new burn screams (thanks to 10+ contributors).
V3.5.1[]
11/3/24[]
- Added Civil Guard to Route 23.
- Attempted to fix vehicles being stuck in the ground on Route 23
- Attempted to optimize framerates on Talona
V3.5.0[]
11/1/24[]
- Eagle's Inferno Update (PART IV)
- NEW MAP: Downtown Talona
- NEW FACTION: Civil Guard (armed citizens, only appears in Talona)
- Increased sparkbomb damage against armored vehicles.
- Console players can now use D-Pad left and right to change camera shoulder views.
- Attempted to fix vehicles being stuck in the ground on Route 23.
- Aquilan Theater Veteran badge has been moved to the end of Talona.
- UI fixes.
V3.4.2[]
9/21/24[]
- Added console support.
- Added 21 new character faces (credit to @Fellgon).
V3.4.1[]
9/19/24[]
- Fixed anti-cheat false positives.
- Attempted to fix vehicles being stuck in the ground.
9/2/24[]
- New Corvus sabre model (Western Ensis).
- Fixed Point E capture system on Route 23.
- Restyled chat window.
V3.4.0[]
8/30/24[]
- NEW EQUIPMENT: Trench Shield
- NEW EQUIPMENT: Sparkbomb
- Reduced Kelson Village lifepool from 400 to 250 per team.
- Point E on Route 23 is now majority-control for capturing.
- Removed armored cars on Route 23.
- Added short delay for Aquila tank reinforcements on Route 23.
- Attempted to fix server browser not displaying the correct updated list.
V3.3.0[]
6/4/2024[]
- Eagle's Inferno Update (Part III)
- New map: Route 23
- New achievement: Aquilan Theater Veteran
- Aquila and Antares weapons are now in the gun shop. Unlocked with the Aquilan Theater Veteran badge.
- New Corvus officer cap model (Nt_partlycloudytoday).
V3.2.2[]
4/17/24[]
- New mortar effects (visible shell and shrapnel impact).
- New private server commands to manually start marches.
4/6/24[]
- Internal fixes with server browser handler. Should be more consistent in refreshing.
- Kelson Village life counter should no longer go negative.
4/5/24[]
- NEW WEAPON SHOP ADDED (located in spawn menu).
- Cetan Theater Veteran badge now unlocks Corvus & Cetus guns in the shop.
- Changed M1889 LA Rifle firing sound.
- Tanks on Mons Planus will no longer push up if the defending trench is not captured by the tank's respective team.
V3.2.1[]
4/2/2024[]
- CAPRI VALLEY REMASTERED.
- Added "Suppression" bullet snaps for rifle-caliber weapons.
V3.2.0[]
3/28/24[]
- NEW MAP: Kelson Village.
- NEW GAMEMODE: Deathmatch.
- New poison gas mechanic and gas masks in Kelson Village.
- Bandages now stop gas poisoning.
- New anti-tank rifle model and animations.
V3.1.1[]
3/22/24[]
- Added Antares helmet variations.
- Manual refresh added to prevent auto-refresh frame freezes.
3/16/24[]
- Relocated top buttons into a single menu (Press M to toggle menu).
- Added a server browser to the menu.
- Lowered entire game volume by half.
3/16/24[]
- Edited Ascendēns trench pattern, removing some flank routes for a more direct fight.
- Decreased flare intervals to discourage above-ground fighting.
- Cutting barbed wire now rewards points (+25) and XP (+200).
- Optimized artillery internal code.
V3.1.0[]
3/10/24[]
- NEW MAP: Ascendēns Forest.
- NEW CLASS: Sweeper.
- New shotguns for Sweeper class.
- Reduced melee swing rates.
- Fixed stuck flare bug on Battery Q.
V3.0.1[]
3/5/24[]
- Three new Aquila helmet variations added (emblem, camouflage paint, scrim).
- New whistle animations (sw1vvi).
- New M99 rifle animations.
V3.0.0[]
3/1/24[]
- NEW NATION: Kingdom Of Aquila
- NEW MAP: Roland's Prairie
- NEW CLASS: Anti-Tank
- New "male" variant tank for Antares (appears on Roland's Prairie).
V2.1.1[]
2/2/24[]
- Artillery shells are now visualized.
- New double-barrel shotgun animations (credit to MissleOk).
- A flare now fires up before bombardment on Battery Q.
- Attempted to fix bug on Mons Planus where vehicles would be stuck in the ground.
V2.1.0[]
1/23/24[]
- Added player XP and levels system.
- Changed T09 SMG firing sound.
- (1/25/24) Changed title screen music
V2.0.3[]
1/12/24[]
- Added new loading and main title screen.
V2.0.2[]
1/5/24[]
- Added a slight reaction time for tanks so they don't instantly fire onto their target.
- Decreased armored car turret traverse speed (40°/sec -> 28°/sec).
- Fixed violent camera bobbing with framerates above 60 FPS.
1/2/24[]
- Increased blindspot area on tanks (50° -> 45°).
- Tanks now push up further through the A-B or C-D no man's land.
- Reduced timer and point requirement on Whitemouth's second phase by half.
1/2/24[]
- NEW VEHICLE: MACHINE GUN TANKS.
- Added "female" variant machine gun tanks to Mons Planus.
- Removed "sudden death" mechanic on Mons Planus, replaced with tanks spawning.
- Revamped mortar targeting system.
- Added dispersion to mortar.
- Added artillery to Whitemouth Estuary (first and last phases only).
- Added ship crew animations to the beached destroyer in Whitemouth.
- Added equipment shop to spawn menu.
- Changed armored car behavior to target the closest player to the vehicle.
- Armored car wheels now rotate.
- Added more craters to Mons Planus.
- Successfully killing a player with a bayonet charge no longer gives a sprint/charge cooldown.
- Increased time interval between artillery strikes on Capri Valley (every 1 minute -> every 2 minutes).
- Increased Whitemouth's final phase point requirement (200 -> 300).
- Fixed bug where aiming would be stuck while bayonet charging.
V2.0.1[]
12/23/23[]
- New achievement: CETAN THEATER VETERAN.
- Added hover-over descriptions for the class selection menu.
- Updated flamethrower pack models to use the new webbings.
- Fixed bug where inventory disappears.
- Fixed bug where unequipping tripwire bomb would cancel your sprint speed.
- Attempted to fix bug where the spawn screen camera glitches out.
- Added two new commands for private servers: • ":objectivetimer" changes the round timer. • ":toggleteambalancer" enables/disables the team balancer.
V2.0.0[]
12/20/23[]
- NEW NATION: Antares Imperium
- NEW MAPS:
- NEW FACTION: Exercitus Maris (Cetus naval infantry, only appears on Whitemouth Estuary)
- Buffed flamethrower damage twofold against vehicles.
- Dynamite can now be detonated by bullets and other explosives.
- New kill sound.
- Killfeed now shows player team colors.
- Major reduction in latency lag.
- Server player count limit increased (64 -> 70).
- Added "sudden death" mechanic to Mons Planus. Team with majority control of points will win. If equal, the first team to capture a point will win.
- Limited Mons Planus matches to 35 minutes.
- Capturing B and C trenches on Mons Planus now requires at least TWO enemy players to contest the point.
V1.1.8[]
11/21/23[]
- New uniforms and models for Officer classes.
- Added explosive barrels to Blackton.
- Grenades and mortars can now trigger other explosives.
- Added new flamethrower mechanics:
- Added slight delay before weapon ignites.
- Flame range will no longer extend out instantly.
- Revamped tripwire bomb model.
- Fixed GUI overlap on spawn screen.
- Internal error fixes.
- Group bans lifted.
V1.1.7[]
11/6/23[]
- Reduced explosion particles by half in an attempt to optimize framerate performance.
10/31/23[]
- 34 new explosion death screams.
- 8 new character face variants (credit to amburgie).
10/30/23[]
- 10/30/23 V1.1.7
- NEW EQUIPMENT: TRIPWIRE BOMB.
- Decreased price of wire cutters (100 points -> 75).
- Revamped spawn selection menu.
- Reduced CIS Mira barrage amount (4 salvos -> 2).
- Optimized tower destruction event on Battery Q.
- Changed M1889 rifle firing sound.
V1.1.6[]
10/24/23[]
- New achievement: FRIENDLY FIRE.
- Fire control tower on Battery Q is now destructible. Use dynamite to trigger its destruction event.
V1.1.5[]
10/19/23[]
- Added damage indicators.
10/18/23[]
- Added private server commands for owners. Run ":cmds" for a list of commands.
10/17/23[]
- Added bullet vapor trails.
- Added screen flashing when near an explosion.
- Set default camera view to right side.
- Internal anti-cheat updated.
V1.1.4[]
9/29/23[]
- Added pre-battle infographics.
- Internal code reorganization.
V1.1.3[]
9/27/23[]
- Increased grenade throw distance.
- Fixed grenade throwing reliability.
- Added tinnitus toggle setting.
- Added ADS sensitivity setting.
9/24/23[]
- Added bayonets for Rifleman class (X to charge).
- Added custom faces.
- Melees now have hit sounds.
- Added cooldowns to special classes.
- Removed trench spawns under bridges.
- Added bayonet to mobile controls.
V1.1.2[]
9/16/23[]
- NEW BADGE: FEEDING THE FIRE.
- Medic bandages no longer instantly heal, instead healing 75 HP over 5 seconds (15 HP per second).
- Added objective statuses.
- Added switch team button.
- Made killfeed smaller.
V1.1.1[]
9/15/2023[]
- Added proper mortar aiming system + better mobile support for mortar.
- New T05 rifle animations (credit to Ujerri).
- Increased aiming sensitivity.
- Added Y/N keybinds to votekick popup.
- Decreased votekick popup requirement to 1/6 of server.
V1.1.0[]
9/10/23[]
- Actually fixed the 50-kill and 100-kill badges not awarding.
9/9/23[]
- Changed creeping barrage to not start near defender trench.
- New grenade explosion sounds.
- Fixed 50-kill and 100-kill badges not awarding.
9/5/23[]
- New achievement: CONSCIENTIOUS OBJECTOR.
- Added camera recoil to guns.
- Changed artillery pattern on trench map (creeping barrages).
- Fixed wire cutter glitch where you can cut faster than normal.
- Reloading now gets canceled if weapon is unequipped.
- Increased jump cooldown to 1.5 seconds.
- New walk animation.
- New hairstyles added to character randomization pool.
- Votekick popup will now appear once a player has reached 1/4 of server votes.
- Removed default death sound.
- Internal code reorganization.
V1.0.9[]
8/28/23[]
- Officer revolver now reloads individual bullets based on how many shots are fired.
- Attempted to fix lag.
- Revamped votekick system, now located on the topbar.
8/27/23[]
- New Corvus and Cetus equipment models (credit to Bethezer).
- New Cetus helmet model (credit to Edwarrrddd).
- Revamped Corvus uniform.
- CIS Mira bombardment pattern changed to volley fires. Also reduced frequency.
- New artillery sound effects.
- New artillery alert voicelines (21 variations).
- 19 new burning screams.
- 18 new medic call voicelines.
- 6 new suppression voicelines.
- Anti-exploit patches.
V1.0.8[]
8/23/23[]
- New equipment: WIRE CUTTERS.
- New settings and view controls menu.
- Added damage counter toggle.
- Added killfeed toggle.
- Added sprint key toggle.
- Resized equipment shop UI for mobile devices.
- Server ID now displays in the top-left corner.
- Anti-exploit patches.
V1.0.7[]
8/22/23[]
- Reworked armored car turret.
- Turret now has proper traverse speed instead of instant turning
- Buffed Officer revolver accuracy.
- Added blood pools on death.
- Fixed cursor re-appearing on no HUD mode.
8/21/23[]
- New player nametags.
- Removed sprint toggle; you must now hold down left shift to sprint.
- Removed fire check when sprinting.
- Added sprint animation fade time.
- Disabled player collisions.
v1.0.6[]
8/19/23[]
- New double barrel shotgun for Assault class on Blackton map.
- New sabre model (credit to Nt_partlycloudytoday).
- Remade Cetus uniforms.
- Removed side-to-side sway when turning your camera in first person.
V1.0.5[]
8/19/23[]
- New Officer and Mortarman classes (2 of each class per team).
- New revolvers and sabres for Officer class.
- New Corvus helmet model (credit to Edwarrrddd).
- Removed mortar from shop, instead replaced as a "Mortarman" class.
- Added 5-second cooldown to placing dynamite.
- Made class selection UI more compatible on mobile.
- Damage counters will now properly add up total damage dealt instead of individual bullet damage (while visible).
V1.0.4[]
8/16/23[]
- Fixed grenade animation resetting and never throwing when spam-clicking.
8/15/23[]
- Attempted to fix melee hitboxes.
- Attempted to fix anti-exploit false positives.
- Attempted to fix mobile buttons disappearing.
- New wood hit sound effects.
8/14/23[]
- Changed mobile combat.
- Re-added long-range autofire.
- Added autofire toggle button (enabled by default).
- Added slight delay (100ms) to autofire so it doesn't shoot instantly.
- Fixed leaderboard blocking buttons on tablet devices.
- Revamped and improved melee hitboxes.
- New bullet hit effects on metal objects.
V1.0.3[]
8/13/23[]
- Mobile gunplay revamp.
- New interface.
- Added sprint and crouch buttons.
- Manual fire button added.
- Autofire will now only trigger if target is closer than 100 studs.
- Kills and points stats now properly save when leaving and rejoining (only for current match).
- Purchased equipment will now also save when leaving and rejoining.
- Fixed bug where AI would sometimes not fire.
V1.0.2[]
8/12/23[]
- Fixed kill registration.
- Added damage counters.
- Killfeed UI effect.
- Blackton map NPCs can no longer be killed.
8/11/23[]
- Added damage falloff.
- Buffed all guns' damage at close ranges.
- Added headshot and limb multipliers.
- Added extra grenade gadget in the equipment store.
- Kills and points stats save when leaving and rejoining (only for current match).
- You can now press P to disable HUD for cinematic mode.
- Added more civilians around Blackton.
- New M1889 lever-action model and animations.
- New T05 rifle aiming + firing animation.
- Made submachine gun aiming animations easier to use.
- Reduced sway when aiming down sights.
- Attempted to fix kill registration.
V1.0.0[]
8/8/23[]
- Heavily increased dispersion when jumpshotting.
- Fixed kill registration.
- Dynamite no longer gives you points when blowing yourself up.
- Increased sprint speed (18 -> 20).
8/5/23[]
- Initial release.
Gridlock[]
Pre-release game updates.
10/9/22[]
V 1.1.6
- Mobile controls revamp. • Guns (for mobile users) will automatically fire when cursor is over target. Reloading is still manual if not empty.
9/17/22[]
V 1.1.5
- Added 10% chance of spawning with a whistle (30 sec. cooldown).
- New leaderboard UI.
- Ambient fixes.
5/14/22[]
V 1.1.4
- New death camera sequence.
- Added blood misting and screams if you die to artillery.
- Kills and damage reset after each round.
- Fixed gun animations.
2/15/22[]
- Added machine guns to A and E pillboxes.
- Players will now spawn facing toward their objective.
2/14/22[]
- Added pillboxes at A and E.
- Added more barbed wire between B-C-D.
2/13/22[]
- Helmets now have a chance of being shot off while causing reduced head damage.
- You can now say "!changeteam" to switch teams.
- Autobalance added after every round.
- Added death counter GUI.
- Remodeled torso equipment.
- Added barbed wire.
2/12/22[]
- Added mobile support.
- Full release of the game.
- Cetus and Corvus uniforms added.
2/11/22[]
- Nerfed submachine gun accuracy
- Forced first person with guns
- Nerfed grenade throw distance
- Added more terrain deformations in no man's land
- New communications trench connecting A/B and D/E