Centaura Wiki
Centaura Wiki

A page for all updates to Centaura. All listed dates are measured by Eastern Standard Time (GMT-4).

V3.7.1[]

1/15/25[]

  • Added grass scrim variations for Aquila helmets.
  • Updated chat system to comply with Roblox legacy chat deprecation.
  • Internal fixes.

V3.7.0[]

1/1/25[]

  • NEW FEATURE: PERKS
  • Added 20 new perks to the customization tab.
  • Added additional helmet brow plate (Uparmored perk).
  • Revamped customization/equipment tab.
  • Added Medic uniform variants.
  • Officer whistle buff now affects walk and sprint speed (+10%).
  • Decreased bandage heal amount (75 -> 60HP).

V3.6.3[]

12/26/24[]

  • Assist kills added. This will count toward kills, points, and XP stats.
  • Officer whistle now provides 20% damage resistance and immunity to suppression effects for 10 seconds. Bayonet charge speed is also increased during the effect.
  • Medic class revamped:
    • Medics now have passive healing (+2 HP/sec).
    • Bandages can no longer self-heal.
    • Medics can now see injured team mates below 70 HP.
    • Healing team mates grants more points (+10 points per player healed).
  • Added hatchet melee for Civil Guard.
  • Added more Civil Guard outfit variations.

V3.6.2[]

12/14/24[]

V3.6.1[]

12/6/24[]

  • Revamped uniforms and equipment textures!

V3.6.0[]

11/22/24[]

  • Gun system improvements!
    • Added suppression mechanic.
    • Added bullet penetration mechanic.
  • Added player movement inertia.
  • Smoothened camera movements.
  • Added new sabre model for Aquilan officers (Pattern 1900 Cutlass).
  • New original theme (credit to aobunau).

V3.5.2[]

11/12/24[]

  • Barton Model 10 ranged damage nerfed (max damage 90 at range).
  • Decima Shotgun accuracy buffed, range and dropoff nerfed.
  • Double Barrel Shotgun (side-by-side) and M88 Shotgun removed from Civil Guard.
  • (Unmentioned) New sounds for all weapons.

11/11/24[]

  • New weapons added for Civil Guard (these weapons are available in the weapon shop):
  • Improved first-person gun aiming system and animation.
  • A lot of new burn screams (thanks to 10+ contributors).

V3.5.1[]

11/3/24[]

  • Added Civil Guard to Route 23.
  • Attempted to fix vehicles being stuck in the ground on Route 23
  • Attempted to optimize framerates on Talona

V3.5.0[]

11/1/24[]

  • Eagle's Inferno Update (PART IV)
    • NEW MAP: Downtown Talona
    • NEW FACTION: Civil Guard (armed citizens, only appears in Talona)
    • Increased sparkbomb damage against armored vehicles.
    • Console players can now use D-Pad left and right to change camera shoulder views.
    • Attempted to fix vehicles being stuck in the ground on Route 23.
    • Aquilan Theater Veteran badge has been moved to the end of Talona.
    • UI fixes.

V3.4.2[]

9/21/24[]

  • Added console support.
  • Added 21 new character faces (credit to @Fellgon).

V3.4.1[]

9/19/24[]

  • Fixed anti-cheat false positives.
  • Attempted to fix vehicles being stuck in the ground.

9/2/24[]

V3.4.0[]

8/30/24[]

  • NEW EQUIPMENT: Trench Shield
  • NEW EQUIPMENT: Sparkbomb
  • Reduced Kelson Village lifepool from 400 to 250 per team.
  • Point E on Route 23 is now majority-control for capturing.
  • Removed armored cars on Route 23.
  • Added short delay for Aquila tank reinforcements on Route 23.
  • Attempted to fix server browser not displaying the correct updated list.

V3.3.0[]

6/4/2024[]

  • Eagle's Inferno Update (Part III)
    • New map: Route 23
    • New achievement: Aquilan Theater Veteran
    • Aquila and Antares weapons are now in the gun shop. Unlocked with the Aquilan Theater Veteran badge.
    • New Corvus officer cap model (Nt_partlycloudytoday).

V3.2.2[]

4/17/24[]

  • New mortar effects (visible shell and shrapnel impact).
  • New private server commands to manually start marches.

4/6/24[]

  • Internal fixes with server browser handler. Should be more consistent in refreshing.
  • Kelson Village life counter should no longer go negative.

4/5/24[]

  • NEW WEAPON SHOP ADDED (located in spawn menu).
  • Cetan Theater Veteran badge now unlocks Corvus & Cetus guns in the shop.
  • Changed M1889 LA Rifle firing sound.
  • Tanks on Mons Planus will no longer push up if the defending trench is not captured by the tank's respective team.

V3.2.1[]

4/2/2024[]

  • CAPRI VALLEY REMASTERED.
  • Added "Suppression" bullet snaps for rifle-caliber weapons.

V3.2.0[]

3/28/24[]

  • NEW MAP: Kelson Village.
  • NEW GAMEMODE: Deathmatch.
  • New poison gas mechanic and gas masks in Kelson Village.
  • Bandages now stop gas poisoning.
  • New anti-tank rifle model and animations.

V3.1.1[]

3/22/24[]

  • Added Antares helmet variations.
  • Manual refresh added to prevent auto-refresh frame freezes.

3/16/24[]

  • Relocated top buttons into a single menu (Press M to toggle menu).
  • Added a server browser to the menu.
  • Lowered entire game volume by half.

3/16/24[]

  • Edited Ascendēns trench pattern, removing some flank routes for a more direct fight.
  • Decreased flare intervals to discourage above-ground fighting.
  • Cutting barbed wire now rewards points (+25) and XP (+200).
  • Optimized artillery internal code.

V3.1.0[]

3/10/24[]

  • NEW MAP: Ascendēns Forest.
  • NEW CLASS: Sweeper.
  • New shotguns for Sweeper class.
  • Reduced melee swing rates.
  • Fixed stuck flare bug on Battery Q.

V3.0.1[]

3/5/24[]

  • Three new Aquila helmet variations added (emblem, camouflage paint, scrim).
  • New whistle animations (sw1vvi).
  • New M99 rifle animations.

V3.0.0[]

3/1/24[]

V2.1.1[]

2/2/24[]

  • Artillery shells are now visualized.
  • New double-barrel shotgun animations (credit to MissleOk).
  • A flare now fires up before bombardment on Battery Q.
  • Attempted to fix bug on Mons Planus where vehicles would be stuck in the ground.

V2.1.0[]

1/23/24[]

  • Added player XP and levels system.
  • Changed T09 SMG firing sound.
  • (1/25/24) Changed title screen music

V2.0.3[]

1/12/24[]

  • Added new loading and main title screen.

V2.0.2[]

1/5/24[]

  • Added a slight reaction time for tanks so they don't instantly fire onto their target.
  • Decreased armored car turret traverse speed (40°/sec -> 28°/sec).
  • Fixed violent camera bobbing with framerates above 60 FPS.

1/2/24[]

  • Increased blindspot area on tanks (50° -> 45°).
  • Tanks now push up further through the A-B or C-D no man's land.
  • Reduced timer and point requirement on Whitemouth's second phase by half.

1/2/24[]

  • NEW VEHICLE: MACHINE GUN TANKS.
  • Added "female" variant machine gun tanks to Mons Planus.
  • Removed "sudden death" mechanic on Mons Planus, replaced with tanks spawning.
  • Revamped mortar targeting system.
  • Added dispersion to mortar.
  • Added artillery to Whitemouth Estuary (first and last phases only).
  • Added ship crew animations to the beached destroyer in Whitemouth.
  • Added equipment shop to spawn menu.
  • Changed armored car behavior to target the closest player to the vehicle.
  • Armored car wheels now rotate.
  • Added more craters to Mons Planus.
  • Successfully killing a player with a bayonet charge no longer gives a sprint/charge cooldown.
  • Increased time interval between artillery strikes on Capri Valley (every 1 minute -> every 2 minutes).
  • Increased Whitemouth's final phase point requirement (200 -> 300).
  • Fixed bug where aiming would be stuck while bayonet charging.

V2.0.1[]

12/23/23[]

  • New achievement: CETAN THEATER VETERAN.
  • Added hover-over descriptions for the class selection menu.
  • Updated flamethrower pack models to use the new webbings.
  • Fixed bug where inventory disappears.
  • Fixed bug where unequipping tripwire bomb would cancel your sprint speed.
  • Attempted to fix bug where the spawn screen camera glitches out.
  • Added two new commands for private servers: • ":objectivetimer" changes the round timer. • ":toggleteambalancer" enables/disables the team balancer.

V2.0.0[]

12/20/23[]

  • NEW NATION: Antares Imperium
  • NEW MAPS:
  • NEW FACTION: Exercitus Maris (Cetus naval infantry, only appears on Whitemouth Estuary)
  • Buffed flamethrower damage twofold against vehicles.
  • Dynamite can now be detonated by bullets and other explosives.
  • New kill sound.
  • Killfeed now shows player team colors.
  • Major reduction in latency lag.
  • Server player count limit increased (64 -> 70).
  • Added "sudden death" mechanic to Mons Planus. Team with majority control of points will win. If equal, the first team to capture a point will win.
  • Limited Mons Planus matches to 35 minutes.
  • Capturing B and C trenches on Mons Planus now requires at least TWO enemy players to contest the point.

V1.1.8[]

11/21/23[]

  • New uniforms and models for Officer classes.
  • Added explosive barrels to Blackton.
  • Grenades and mortars can now trigger other explosives.
  • Added new flamethrower mechanics:
    • Added slight delay before weapon ignites.
    • Flame range will no longer extend out instantly.
  • Revamped tripwire bomb model.
  • Fixed GUI overlap on spawn screen.
  • Internal error fixes.
  • Group bans lifted.

V1.1.7[]

11/6/23[]

  • Reduced explosion particles by half in an attempt to optimize framerate performance.

10/31/23[]

  • 34 new explosion death screams.
  • 8 new character face variants (credit to amburgie).

10/30/23[]

  • 10/30/23 V1.1.7
  • NEW EQUIPMENT: TRIPWIRE BOMB.
  • Decreased price of wire cutters (100 points -> 75).
  • Revamped spawn selection menu.
  • Reduced CIS Mira barrage amount (4 salvos -> 2).
  • Optimized tower destruction event on Battery Q.
  • Changed M1889 rifle firing sound.

V1.1.6[]

10/24/23[]

  • New achievement: FRIENDLY FIRE.
  • Fire control tower on Battery Q is now destructible. Use dynamite to trigger its destruction event.

V1.1.5[]

10/19/23[]

  • Added damage indicators.

10/18/23[]

  • Added private server commands for owners. Run ":cmds" for a list of commands.

10/17/23[]

  • Added bullet vapor trails.
  • Added screen flashing when near an explosion.
  • Set default camera view to right side.
  • Internal anti-cheat updated.

V1.1.4[]

9/29/23[]

  • Added pre-battle infographics.
  • Internal code reorganization.

V1.1.3[]

9/27/23[]

  • Increased grenade throw distance.
  • Fixed grenade throwing reliability.
  • Added tinnitus toggle setting.
  • Added ADS sensitivity setting.

9/24/23[]

  • Added bayonets for Rifleman class (X to charge).
  • Added custom faces.
  • Melees now have hit sounds.
  • Added cooldowns to special classes.
  • Removed trench spawns under bridges.
  • Added bayonet to mobile controls.

V1.1.2[]

9/16/23[]

  • NEW BADGE: FEEDING THE FIRE.
  • Medic bandages no longer instantly heal, instead healing 75 HP over 5 seconds (15 HP per second).
  • Added objective statuses.
  • Added switch team button.
  • Made killfeed smaller.

V1.1.1[]

9/15/2023[]

  • Added proper mortar aiming system + better mobile support for mortar.
  • New T05 rifle animations (credit to Ujerri).
  • Increased aiming sensitivity.
  • Added Y/N keybinds to votekick popup.
  • Decreased votekick popup requirement to 1/6 of server.

V1.1.0[]

9/10/23[]

  • Actually fixed the 50-kill and 100-kill badges not awarding.

9/9/23[]

  • Changed creeping barrage to not start near defender trench.
  • New grenade explosion sounds.
  • Fixed 50-kill and 100-kill badges not awarding.

9/5/23[]

  • New achievement: CONSCIENTIOUS OBJECTOR.
  • Added camera recoil to guns.
  • Changed artillery pattern on trench map (creeping barrages).
  • Fixed wire cutter glitch where you can cut faster than normal.
  • Reloading now gets canceled if weapon is unequipped.
  • Increased jump cooldown to 1.5 seconds.
  • New walk animation.
  • New hairstyles added to character randomization pool.
  • Votekick popup will now appear once a player has reached 1/4 of server votes.
  • Removed default death sound.
  • Internal code reorganization.

V1.0.9[]

8/28/23[]

  • Officer revolver now reloads individual bullets based on how many shots are fired.
  • Attempted to fix lag.
  • Revamped votekick system, now located on the topbar.

8/27/23[]

  • New Corvus and Cetus equipment models (credit to Bethezer).
  • New Cetus helmet model (credit to Edwarrrddd).
  • Revamped Corvus uniform.
  • CIS Mira bombardment pattern changed to volley fires. Also reduced frequency.
  • New artillery sound effects.
  • New artillery alert voicelines (21 variations).
  • 19 new burning screams.
  • 18 new medic call voicelines.
  • 6 new suppression voicelines.
  • Anti-exploit patches.

V1.0.8[]

8/23/23[]

  • New equipment: WIRE CUTTERS.
  • New settings and view controls menu.
    • Added damage counter toggle.
    • Added killfeed toggle.
    • Added sprint key toggle.
  • Resized equipment shop UI for mobile devices.
  • Server ID now displays in the top-left corner.
  • Anti-exploit patches.

V1.0.7[]

8/22/23[]

  • Reworked armored car turret.
  • Turret now has proper traverse speed instead of instant turning
  • Buffed Officer revolver accuracy.
  • Added blood pools on death.
  • Fixed cursor re-appearing on no HUD mode.

8/21/23[]

  • New player nametags.
  • Removed sprint toggle; you must now hold down left shift to sprint.
  • Removed fire check when sprinting.
  • Added sprint animation fade time.
  • Disabled player collisions.

v1.0.6[]

8/19/23[]

  • New double barrel shotgun for Assault class on Blackton map.
  • New sabre model (credit to Nt_partlycloudytoday).
  • Remade Cetus uniforms.
  • Removed side-to-side sway when turning your camera in first person.

V1.0.5[]

8/19/23[]

  • New Officer and Mortarman classes (2 of each class per team).
  • New revolvers and sabres for Officer class.
  • New Corvus helmet model (credit to Edwarrrddd).
  • Removed mortar from shop, instead replaced as a "Mortarman" class.
  • Added 5-second cooldown to placing dynamite.
  • Made class selection UI more compatible on mobile.
  • Damage counters will now properly add up total damage dealt instead of individual bullet damage (while visible).

V1.0.4[]

8/16/23[]

  • Fixed grenade animation resetting and never throwing when spam-clicking.

8/15/23[]

  • Attempted to fix melee hitboxes.
  • Attempted to fix anti-exploit false positives.
  • Attempted to fix mobile buttons disappearing.
  • New wood hit sound effects.

8/14/23[]

  • Changed mobile combat.
  • Re-added long-range autofire.
    • Added autofire toggle button (enabled by default).
    • Added slight delay (100ms) to autofire so it doesn't shoot instantly.
  • Fixed leaderboard blocking buttons on tablet devices.
  • Revamped and improved melee hitboxes.
  • New bullet hit effects on metal objects.

V1.0.3[]

8/13/23[]

  • Mobile gunplay revamp.
  • New interface.
  • Added sprint and crouch buttons.
  • Manual fire button added.
  • Autofire will now only trigger if target is closer than 100 studs.
  • Kills and points stats now properly save when leaving and rejoining (only for current match).
  • Purchased equipment will now also save when leaving and rejoining.
  • Fixed bug where AI would sometimes not fire.

V1.0.2[]

8/12/23[]

  • Fixed kill registration.
  • Added damage counters.
  • Killfeed UI effect.
  • Blackton map NPCs can no longer be killed.

8/11/23[]

  • Added damage falloff.
  • Buffed all guns' damage at close ranges.
  • Added headshot and limb multipliers.
  • Added extra grenade gadget in the equipment store.
  • Kills and points stats save when leaving and rejoining (only for current match).
  • You can now press P to disable HUD for cinematic mode.
  • Added more civilians around Blackton.
  • New M1889 lever-action model and animations.
  • New T05 rifle aiming + firing animation.
  • Made submachine gun aiming animations easier to use.
  • Reduced sway when aiming down sights.
  • Attempted to fix kill registration.

V1.0.0[]

8/8/23[]

  • Heavily increased dispersion when jumpshotting.
  • Fixed kill registration.
  • Dynamite no longer gives you points when blowing yourself up.
  • Increased sprint speed (18 -> 20).

8/5/23[]

  • Initial release.

Gridlock[]

Pre-release game updates.

10/9/22[]

V 1.1.6

  • Mobile controls revamp. • Guns (for mobile users) will automatically fire when cursor is over target. Reloading is still manual if not empty.

9/17/22[]

V 1.1.5

  • Added 10% chance of spawning with a whistle (30 sec. cooldown).
  • New leaderboard UI.
  • Ambient fixes.

5/14/22[]

V 1.1.4

  • New death camera sequence.
  • Added blood misting and screams if you die to artillery.
  • Kills and damage reset after each round.
  • Fixed gun animations.

2/15/22[]

  • Added machine guns to A and E pillboxes.
  • Players will now spawn facing toward their objective.

2/14/22[]

  • Added pillboxes at A and E.
  • Added more barbed wire between B-C-D.

2/13/22[]

  • Helmets now have a chance of being shot off while causing reduced head damage.
  • You can now say "!changeteam" to switch teams.
  • Autobalance added after every round.
  • Added death counter GUI.
  • Remodeled torso equipment.
  • Added barbed wire.

2/12/22[]

  • Added mobile support.
  • Full release of the game.
  • Cetus and Corvus uniforms added.

2/11/22[]

  • Nerfed submachine gun accuracy
  • Forced first person with guns
  • Nerfed grenade throw distance
  • Added more terrain deformations in no man's land
  • New communications trench connecting A/B and D/E