Centaura is a work in progress project with various planned content updates set to release in the future. Below is a list of planned content confirmed by the developer in the official community server and Trello development roadmap.
Maps
In total, there will be 34 maps once the game is fully completed, spanning various eras, campaigns, and nations. Below is a list of planned maps and their associated campaigns.
Update name | Date | Belligerents | Maps | Status |
---|---|---|---|---|
Southern Corvus War | 1908 | Corvus, Cetus | BLACKTON
|
Completed |
1909 | Corvus, Cetus | COASTAL BATTERY Q
|
Completed | |
1910 | Corvus, Cetus | CAPRI VALLEY
|
Completed | |
1911 | Corvus, Cetus | KELSON VILLAGE
|
Completed | |
Southern Frontier | 1912 | Antares, Cetus | MONS PLANUS
|
Completed |
Antares, Cetus | WHITEMOUTH ESTUARY
|
Completed | ||
Eagle's Inferno | 1912 | Antares, Aquila | ROLAND'S PRAIRIE
|
Completed |
1914 | Antares, Aquila | ASCENDĒNS FOREST
|
Completed | |
ROUTE 23
|
Completed | |||
DOWNTOWN TALONA
|
Completed | |||
Eastern Coasts | 1914 - 1915 | MURUS PLATEAU
|
In progress | |
BASTIÃO VENTOSO
|
In progress | |||
MATA CERDA
|
In Progress | |||
ABRIGO DEZENOVE
|
In progress | |||
Breeze of the Desert | 1915 - 1919 | Antares, Grusa |
|
Cancelled |
Columban Range | 1919 - 1930 | Antares, Skorpii Corvus, Columba |
|
Planned |
Final Summit | 1930 - 1933 | Antares, Skorpii Grusii, Skorpii Corvus, Columba |
|
Planned |
Siege of Riaa | 1933 - 1935 | Antares, Riaa, Skorpii Corvus |
|
Cancelled |
Hour of Reclamation | 1935 - 1938 | Antares, NCA |
|
Cancelled |
King of Frost | 1938 - 1940 | Riaa, Tucana, Ursa |
|
Cancelled |
Last Stand | 1942 - 1944 | Antares, Centauri | Centauri Guns
|
Cancelled |
1942 - 1944 | Antares, Centauri | Last Stand
|
Cancelled |
Nations
Class Overhaul Plans
Starting with the Final Summit Update, Centaura updates will be transitioning into an early WW2 style of warfare. Classes will be incorporated as such: (subject to change)
Rifleman: Semi-Auto + Bayonet
- Semi auto torso damage: 40-60 dmg long range, 70-80 close range.
- more dispersion than bolt actions.
Medic: Semi-Auto + Bandage
Grenadier: Semi-Auto + Rifle Grenade Launcher
Assault: SMG/Pump-action Shotgun (CQC maps) + Grenade
Sapper: Building Kit + Pistol
Machine Gunner: Machine Gun (stationary)
- Sets up a stationary medium machine gun. Can fire & slowly load it themselves, but random soldiers can be recruited to help feed the MG for longer sustained firing periods & faster reloads as an assistant gunner.
Mortar: Mortar + Pistol
Anti-Tank: Single shot Bazooka
Flamer: Flamethrower
Radioman: Semi-Auto, Radiopack
- NCOs can use them to call in artillery or airstrikes or smoke attacks (targeting system tbd)
NCO: SMG + Revolver + Colored Smoke + Melee
- All classes except for NCOs will have Shortblades
- NCOs and Radiomen can locate each other from all distances
Technology progression
This is a list of what to expect in-game for the next major updates.
1908-1910 (Southern Corvus War)
- Tech similar to IRL early WW1 (1914-1916)
- Machine gun tanks
- Armored cars
1910-1914 (SCW + Aquila campaign)
- Tech similar to IRL late WW1 (1916-1918)
- More heavily armed tanks
- Aircraft
- Anti tank rifles
1914-1919 (Vega + Grusa campaigns)
- Tech similar to IRL early interwar period (1919-1920s)
- Multi-turreted “heavy” tanks
- SPGs (Self Propelled Guns)
- SPAAs (Self Propelled Anti-Aircraft)
- More light/medium turreted tanks
- Troop transports (trucks)
- Anti tank grenades
1919-1930 (Columba campaign)
Note: Vehicles will rarely appear here due to the mountainous terrain logically making it difficult for vehicles to traverse.
- Tech similar to IRL early-mid interwar period (1920s-early 1930s)
- More SPAA types (flakbus)
- Bomber aircraft
1930-1939 (Columba + Riaa + NCA + Tucana campaigns)
- Tech similar to IRL late interwar period (1933-1939)
- More medium tanks
- Tank destroyers
- Heavy tanks
- Assault guns (infantry support tanks, example Stug III)
- Halftracks for transport
- Rocket propelled anti tank
- Dive bombers
1940-1944 (Riaa + Centauri campaigns)
- Tech similar to IRL early WW2 (1939-1941)
- A lot more heavy tank/SPG designs (think derp cannons like KV2 or ISU152) (NOT EXACT DESIGNS)
DISCLAIMER: All Tech subject to change and VEHICLES WILL NOT BE CONTROLLABLE and Anti-Tank will be getting AT rifle/grenades/AT rockets.
Shop Gadgets
- Placeable sandbags (1500 hp) (one per player)
- Placeable barbed wire (one per player)
- Placeable stationary MG (one per player)
- Placeable decoy (marks player who shot it)