Centaura Wiki
Centaura Wiki

Centaura is a work in progress project with various planned content updates set to release in the future. Below is a list of planned content confirmed by the developer in the official community server and Trello development roadmap.

Maps

In total, there will be 34 maps once the game is fully completed, spanning various eras, campaigns, and nations. Below is a list of planned maps and their associated campaigns.

Update name Date Belligerents Maps Status
Southern Corvus War 1908 Corvus, Cetus BLACKTON
  • Fighting in a Southern Corvus town. 3 capture points are present, with explosive barrel as well.
Completed
1909 Corvus, Cetus COASTAL BATTERY Q
  • Fighting in the Corvun coast. 4 capture points, armored cars and CIS Mira is present as a form of artillery.
Completed
1910 Corvus, Cetus CAPRI VALLEY
  • 5 vertical trench lines, trenchs A/B and D/E are connected via communication trenches. Battle in a Cetan dead field.
Completed
1911 Corvus, Cetus KELSON VILLAGE
  • Fighting in a Central Cetus village, which is covered with chlorine gas. A few houses and a small trench system is present.
Completed
Southern Frontier 1912 Antares, Cetus MONS PLANUS
  • 4 trench lines near a Southern Cetus farm. Armored cars and Tanks are present in this map to assist players.
Completed
Antares, Cetus WHITEMOUTH ESTUARY Completed
Eagle's Inferno 1912 Antares, Aquila ROLAND'S PRAIRIE
  • Trench lines near an Aquilan forest. Tanks are present for Antares. Aquila team must hold out whichever of the 3 first sectors, or defeat Antares in the last sector in order to win.
Completed
1914 Antares, Aquila ASCENDĒNS FOREST
  • 5 interconnected trench lines with machine guns on the topside. One team must capture all trenches to win.
Completed
ROUTE 23
  • Fighting in the roadway "Route 23", located on the outsides of Talona. Aquila's objective it's to destroy all Antarean vehicles, without letting them to gain much land. Tank vs Tank is present.
Completed
DOWNTOWN TALONA
  • Fighting in a section of an Urban Aquila city. 3 vertical/horizontal streets, Tanks are present.
Completed
Eastern Coasts 1914 - 1915

Antares, Vega

MURUS PLATEAU
  • Antares attacking the Murus Plateau defenses front-on.
In progress
BASTIÃO VENTOSO
  • Antares attacking the fort Bastião Ventoso in the Vegan coast.
  • Ferry spawn wave system
  • Crocodile map hazards
In progress
MATA CERDA
  • Antares Attacking during the Moonlit Night.
  • Outside of Abrigo Dezenove
  • Underground Bunkers
In Progress
ABRIGO DEZENOVE
  • Phase 1: capture breastworks, destroy field guns
  • Phase 2: capture entrances to bunker
  • Phase 3: 3-point domination in bunker
  • Phase 4: 5-point tug of war
In progress
Breeze of the Desert 1915 - 1919 Antares, Grusa
  • Coastal fishing town (town from Brisa del Desierto short story).
  • Árida Desert (Desert armored train battle).
  • Grusan Harbor (Fight for a docked Grusan battleship).
Cancelled
Columban Range 1919 - 1930 Antares, Skorpii Corvus, Columba
  • Rubes Town: Map set in the battleweary town of Rubes, Forested Plains, 1922.
  • Herns Fjords: Shokktroopers raid a small town situated alongside some fjords connected to the Vegan lake, 1920
  • Fort Valcor: Corvun forces escorting fort-busting airships. Walker assault inspired mode, 1927
Planned
Final Summit 1930 - 1933 Antares, Skorpii Grusii, Skorpii Corvus, Columba
  • Sojourn Valley: The day that Antares begins Operation Kataklysm – Skorpii Grusan soldiers + AIA paratroopers, 1930.
  • Farron Summit: Corvuns/Shokk attempt to siege an NCA stronghold located on the Farron Mountain. Avalanche levolution, 1932.
  • Triton Lake: Foggy map that takes place by a lake -- Antares has broken past the mountains in the east and are approaching the middle to encircle the NCA, 1931.
  • Mundare: The NCA has been encircled, Antarean forces move to Columba’s capital, 1933.
Planned
Siege of Riaa 1933 - 1935 Antares, Riaa, Skorpii Corvus
  • South Riaa rural town fighting (early campaign).
  • Riaa taiga forest fighting (late campaign).
  • Three Way Battle (Riaa vs Antares. Attempting to capture a Vulpan fortress).
Cancelled
Hour of Reclamation 1935 - 1938 Antares, NCA
  • Antarean Shokktroopers defending against RRG
  • Antares defending
  • Antares final stand against the footholds in the mountains
Cancelled
King of Frost 1938 - 1940 Riaa, Tucana, Ursa
  • Ursan Landings (Ursan amphibious landings on Tucana. Winter D-Day setting)
  • Forest Crossroads
  • Holdout (Riaa + Tucana vs. Ursa)
Cancelled
Last Stand 1942 - 1944 Antares, Centauri Centauri Guns
  • AIA Shokktroopers vs Centauri
Cancelled
1942 - 1944 Antares, Centauri Last Stand
  • AIA Shokktroopers vs Centauri
  • Battle around a busted-open fort.
Cancelled

Nations

Class Overhaul Plans

Starting with the Final Summit Update, Centaura updates will be transitioning into an early WW2 style of warfare. Classes will be incorporated as such: (subject to change)

Rifleman: Semi-Auto + Bayonet

  • Semi auto torso damage: 40-60 dmg long range, 70-80 close range.
  • more dispersion than bolt actions.

Medic: Semi-Auto + Bandage

Grenadier: Semi-Auto + Rifle Grenade Launcher

Assault: SMG/Pump-action Shotgun (CQC maps) + Grenade

Sapper: Building Kit + Pistol

Machine Gunner: Machine Gun (stationary)

  • Sets up a stationary medium machine gun. Can fire & slowly load it themselves, but random soldiers can be recruited to help feed the MG for longer sustained firing periods & faster reloads as an assistant gunner.

Mortar: Mortar + Pistol

Anti-Tank: Single shot Bazooka

Flamer: Flamethrower

Radioman: Semi-Auto, Radiopack

  • NCOs can use them to call in artillery or airstrikes or smoke attacks (targeting system tbd)

NCO: SMG + Revolver + Colored Smoke + Melee

  • All classes except for NCOs will have Shortblades
  • NCOs and Radiomen can locate each other from all distances

Technology progression

This is a list of what to expect in-game for the next major updates.

1908-1910 (Southern Corvus War)

  • Tech similar to IRL early WW1 (1914-1916)
    • Machine gun tanks
    • Armored cars

1910-1914 (SCW + Aquila campaign)

  • Tech similar to IRL late WW1 (1916-1918)
    • More heavily armed tanks
    • Aircraft
    • Anti tank rifles

1914-1919 (Vega + Grusa campaigns)

  • Tech similar to IRL early interwar period (1919-1920s)
    • Multi-turreted “heavy” tanks
    • SPGs (Self Propelled Guns)
    • SPAAs (Self Propelled Anti-Aircraft)
    • More light/medium turreted tanks
    • Troop transports (trucks)
    • Anti tank grenades

1919-1930 (Columba campaign)

Note: Vehicles will rarely appear here due to the mountainous terrain logically making it difficult for vehicles to traverse.

  • Tech similar to IRL early-mid interwar period (1920s-early 1930s)
    • More SPAA types (flakbus)
    • Bomber aircraft

1930-1939 (Columba + Riaa + NCA + Tucana campaigns)

  • Tech similar to IRL late interwar period (1933-1939)
    • More medium tanks
    • Tank destroyers
    • Heavy tanks
    • Assault guns (infantry support tanks, example Stug III)
    • Halftracks for transport
    • Rocket propelled anti tank
    • Dive bombers

1940-1944 (Riaa + Centauri campaigns)

  • Tech similar to IRL early WW2 (1939-1941)
    • A lot more heavy tank/SPG designs (think derp cannons like KV2 or ISU152) (NOT EXACT DESIGNS)

DISCLAIMER: All Tech subject to change and VEHICLES WILL NOT BE CONTROLLABLE and Anti-Tank will be getting AT rifle/grenades/AT rockets.

Shop Gadgets

  • Placeable sandbags (1500 hp) (one per player)
  • Placeable barbed wire (one per player)
  • Placeable stationary MG (one per player)
  • Placeable decoy (marks player who shot it)